WE HAVE A RELEASE DATE.
December 19th. This Friday. The download link will be here. Just... in another post.
Testing is basically done. Every known issue has been dealt with. While I COULD release it tomorrow, my upload speed isn't exactly what I'd call good, and this gives me a few days breathing room in case the game catches on fire, the programming starts a revolution against the developing scum, or whatever. I have enough time to put out the flaming game and squash programming rebellions.
Now... on to Grave Story stuff.
I've been complaining about having idea issues for elemental blights- namely Water and Holy. Well I do think I have an idea for Holy- which is to reduce the target's damage with Decay and Shadow- basically, it's unholy suppression. The only problem is the scripts I need to do this are apparently incompatible with one of my other scripts, and I get to determine which one.
As for Water, it will likely drop Lightning resistance and Stamina charge rate (TP.) I'm trying to think of a replacement for TP though, seeing how TP won't really be used by enemies, so it'd only be effective against the player. But I can live with that if it's my only option. A stackable lightning resistance debuff would be nice.
Aside from that, not a lot going on there. Just come back on Friday, and I'll have the updated Forum Fantasy.