So far, a large majority of the bugs have been squashed. Most of them surprised me- they popped up in places I didn't expect them to, but seeing how things work very differently in VX Ace, I can't really say I'm surprised. But as of the moment, the Autarch and I are both done testing, the others... not so much, but I'm patient. It's feeling a lot less dirty. Such dirty RPG Maker game.
I'm pretty confident it'll be next week, but I'll wait to be sure.
So while testing, I did a little side work on Grave Story. Because I think it's obvious by now I'm dying to do stuff with it, I have more ideas than I know what to do with.
Elemental status effects are a thing, and they're quite neat. I've likely mentioned it before, but they're each listed as blights, as a way of paying tribute to Monster Hunter for inspiring the idea in the first place. While other status effects will not have these, elemental status effects will have animations that loop in the affected. For example- hit someone with the fire effect and they'll be set on fire. Electric? They'll pulse with electricity. So on and so forth. Here's a screenshot of Shadowblight-
Speaking of which, thanks to BlackLiquidSorrow, I do have a script that'll let Shadowblight do exactly what I wanted- attacking a target that is affected with Shadowblight will heal you for a percentage of the damage. Basically, everyone gets lifesteal against a specific target. The only sad thing is it can't stack like I wanted, but eh. I imagine Shadowblight would get pretty broken if it could stack.
I STILL need ideas for Water and Holy, so if you have any ideas, I'd be happy to hear them.