First off, it's probably about time I introduce the third character in the party. I may introduce the fourth... but I'm not sure yet. Fourth character is... exotic, to say the least. Regardless:
This is Yolanda. Yolanda is your stereotypical sassy black woman who don't need no man. If you're offended, don't worry- I plan on picking on virtually everyone in the world before this game is done. Also would like to note that being offended over such petty things is... well, petty.
Anyway, Yolanda is the default fighter of the group. Her default class is a Knight, which she becomes more offensive the more defensive she is. Basically, Knight skills tend to scale on Defense, which reward her for getting lots of armor. This class will also compliment the Advanced Fighter class, Defender, which is basically the tank.
As for her other classes? Well I won't spoil one, but the other gives her guns. Just sayin'.
Now as of the past few updates, I did talk about elemental status effects, which I can thankfully say has been completed, and the issues I was having with several elements is pretty much taken care of. Here's the finalized list:
While I wasn't able to get Holy to stack, I was able to get it to do what I wanted through the use of the wonderful damage formulas that VX Ace has built in. But Purify will reduce the target's damage with Shadow and Decay spells, as well as reducing the stat scaling they get. While it is a bit specific, do remember that this is an army of undead that you're up against, so quite a few will be using unholy powers.
Now, in terms of elemental status effects, there was one thing I feel I should point out- increasing your resistance to an element will also increase your resistance to the status effect. So if you get 5% Ice resistance, you'll get a 5% resistance to Frozen. This way it keeps things simple, and you don't have to guess at your resistance to them.
Some may recognize this same model from other games, such as Overlord, in which swords were less powerful yet faster, whereas maces were stronger, yet slower (and axes fall in the middle.) Obviously this doesn't mean every mace will be better than every sword, but it is a general rule that the weapons are following, and the three physical damage types do have certain traits to them. This is, however, only a general guide, and not necessarily how EVERY weapon will work (a staff is a pretty quick weapon and isn't as likely to hurt as much as a sword.)There are other weapon types, but most of them function slightly differently from the basics.
But anyway, I think that's it for now.